The Wall
Gameplay Demo
Related Contributions and Skills:
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Local co-op (1-2) player / scene management
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Procedural generation
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Ai enemy waves​
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Mesh / Envrionment
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Blender fundamentals for polishing generated meshes*
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Design
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Anchor / supporting resource systems​
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Layered action / combat / defense game loops
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Scalable player / troop actions and abilities
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My Early Attempt At Lore:
Welcome to The Wall. What is The Wall? Well it's everything of course!
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Centuries ago, the dark ages are said to have almost pushed our ancestors out of existence. On the brink of collapse, right here, that's when it happened....
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It was tremor season, and with legs eviscerated from a mix of the constant earthquakes, and being on the run, The Two - a royal deckhand, and a poor monk - fell to their knees, unable to go any further on this barren archipelago as foes approached.
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The legend goes all different ways depending on where you hear it from. Some say it was divine intervention, others claim in his final moments the monk achieved Nirvana, and a select few claim it to have already been the deckhand's family secret; but no matter the case, it is said the sky shook, and the near seas boiled, as "The Wall" arose from the ground around them.
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From it, *Resource Name* seeped into the surrounding area, forever changing our way of life and The Two. The monk, no longer bound to a subjective soul, commanded the power to control and command armies. The noble, in his element on high walls, rained hell on those below.
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In combination, the unique skills of each liberated the remaining of our kind from a whole army of pursuers; and in turn left us with this land we now reside in.
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So... Back to it! The wall won't defend itself. Honor the legacy of The Two and remain in control of it. *Resource Name* became quite the target of demand.​
Further Visuals:



