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Cycle // Break

In Game Visual
Related Contributions and Skills:
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Procedural Generation
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Map​
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Branching paths​
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Multiple locations
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Balancing locations per path, per map to make gameplay fair but give player agency​
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Deck modification (extended existing game structure)
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Addition and removal of cards​
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​Change of card values​
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Game state and cinematography design / scripting
Further Visuals:



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