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Devil May Die

Trailer

Related Contributions and Skills: 

    • Imported a portion of my Game Architecture Framework and onboarded several other programmers​

      • Used said framework to manage "super" game states (main menu, play, pause, over, etc), and "sub" play states (shopping, fighting, scoring, etc)

      • Integrated an abstract listener pattern to easily create various essential cues and gameplay features that both fellow programmers and myself worked on

        • My work: Development and integration of purchasable perks that affect scored dice and score modifiers with the shop: Rites, implementing Ui for "super" states of play

        • Others' work: Dice handling and modification, event timings, scoring and damage, shopping

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* I keep most repositories private, if you'd like to see code from project(s) above, send a quick dm / email! *

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