top of page

Devil May Die
Trailer
Related Contributions and Skills:
-
-
Imported a portion of my Game Architecture Framework and onboarded several other programmers​
-
Used said framework to manage "super" game states (main menu, play, pause, over, etc), and "sub" play states (shopping, fighting, scoring, etc)
-
Integrated an abstract listener pattern to easily create various essential cues and gameplay features that both fellow programmers and myself worked on
-
My work: Development and integration of purchasable perks that affect scored dice and score modifiers with the shop: Rites, implementing Ui for "super" states of play
-
Others' work: Dice handling and modification, event timings, scoring and damage, shopping
-
-
-
bottom of page

